

Remember, when Sony and MS were all like "we have ourselves 4K resolution consoles this generation", and then maybe 2 games ran at those resolutions, but - everything did _output_ 4k resolution? Theres basically only m4xw working on it.īoth are increasing resolution, but the difference between internal resolution and display (buffer) resolution is whats at stake here, and the difference is huge. When will better be available? How does longway out to never sound? Implementation isn't straight forward (as you see with PPSSPP core advancements on the beta status), there are other cores to unlock first. Stretching an image isnt upscaling it either, thats just stretching it and is only concerning output resolution as well. 1st one would take hardware accelleration (GPU) on the Switch, which for PSX games (PCSX Rearmed), we dont have.īest bet is to apply a shader to the 2D image, and hope it looks better.

With one a games 3D content (polygons) is calculated at a higher resolution, with the other one, only the output image (think of it as a 2D image) is upresed.Ģnd one takes almost no computing power and can be done in ones sleep.
#Retroarch pcsx rearmed 3ds install
I did not change PSX BIOS or formats of the games, or otherwise install any software, or make any major changes since they were last able to run.īut this console, which 3 hours ago was running PCSXRA basically fine, simply will not boot up content without going straight to the Arm11 core 0 error.OP is tatlking about render resolution (internal resolution a game is rendered in in the emulator), not just display buffer resolution (resolution of the output image).
#Retroarch pcsx rearmed 3ds software
I have tried disabling Arm11 exception handlers, and instead of getting the Arm11 screen, I get the more traditional 3DS "An error has occurred, forcing the software to close" and a reboot. I have tried the menu command "Reset to Defaults" within Retroarch, and it does nothing but freeze the controls. I have updated all of my homebrew software and custom firmware to the latest versions including the Nintendo DS firmware 11.15.0, Luma 10.2.1, GodMode9i, Homebrew Launcher, boot9strap, and retroarch itself. I have used h2testw to scan the SD card, which passed all tests, and I dropped everything back onto the card. I have uninstalled and deleted all files for Libretro and all cores and reinstalled them, and the results are still the same. I have tried deleting the retroarch.cfg file, with no difference in results. Other Libretro cores and native 3DS games are working just fine, it's that specific core. That particular setting is in the Quick Menu, which I can't access without loading software. Now, even if I go back to the same game, every game produces that same error. Most notably I changed the CD Access Method to precache, and when I restarted the software it worked fine, but on loading a different game, I got an Arm11 core 0 error. I had everything in working order for several days with a variety of games in CHD format, but I tweaked some settings to try to get the best performance I could and I think I've wrecked everything.

I've been searching around for a solution to this problem but most topics seem to refer to older software versions and have either no solutions or solutions that don't work.īasically, I installed Retroarch and several cores including the PCSX ReArmed core and a few games for it. I'm working on a New 3DSXL, having installed plenty of homebrew stuff on another DS previously.
